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[Other resourcelight-2.2beta

Description: 国人开发的一款3D游戏引擎。里面有相当多的例子,包含网络控制部分。可开发大型网游。
Platform: | Size: 23843900 | Author: 青山绿水 | Hits:

[Software EngineeringHigh-resolution, Real-time 3D Shape Acquisition

Description: High-resolution Real-time 3D Shape Acquisition In this paper,describe a high-resolution, real-time 3D shape acquisition system based on structured light techniques.This system uses a color pattern whose RGB channelsare coded with either sinusoidal or trapezoidal fringe patterns.
Platform: | Size: 1077009 | Author: 782675808@qq.com | Hits:

[OpenGL programflashlight

Description: VC、Opengl编写的屏幕保护程序 包含源码和执行程序 表现了三维手电筒的旋转-VC, Opengl prepared by the screen contains the source code and the procedures for implementation of 3D performance of the rotating flashlight
Platform: | Size: 93184 | Author: 金宜 | Hits:

[Multimedia Developjava3dd

Description: 用java3D编写的三维几何模型程序,包括广告牌,材质和光照-prepared using the three-dimensional geometric model procedures, including billboards, materials and light
Platform: | Size: 6144 | Author: 欧阳修 | Hits:

[OpenGL programlightmaps

Description: 使用高度图(lightmapping)给室内场景加光照效果,加快光照显示。-use of highly map (lightmapping) to the indoor scene increase lighting effect, speed up light show.
Platform: | Size: 494592 | Author: 张扬 | Hits:

[GDI-Bitmapnew3dtin

Description: tin三角网构的3d程序。加纹理,光照等。无需压缩密码,解压缩后即可看。-tin triangular configuration of the network 3d procedures. Plus texture, light and so on. Without compression password, solutions can be compressed.
Platform: | Size: 404480 | Author: 胡旭 | Hits:

[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106496 | Author: 张立强 | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105472 | Author: 周立 | Hits:

[Game ProgramD3D9Cartoon

Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。 顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。 那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: | Size: 662528 | Author: 倪明 | Hits:

[DocumentsDirectX3D_Light+Texture

Description: 3D环境的光照和纹理.doc-----原文作者:Jake Simpson 译者:向海 -3D environment of light and texture. Doc----- Original Author : Jake Simpson Translator : to the sea
Platform: | Size: 11264 | Author: weiguian | Hits:

[OpenGL programisland

Description: 本程序使用OPENGL在vc框架下实现了对岛屿的显示,程序中使用了 纹理 光照 和雾等效果。能对其进行3D漫游-the procedures used in OpenGL vc under the framework of the island, procedures for the use of texture and light effects like fog. 3 to its roaming D
Platform: | Size: 208896 | Author: 姚明 | Hits:

[OpenGL programOpenMind

Description: OpenMind 是一个在OpenGL for Java之上编写的场景图形。它已经提供了层次式的场景管理和对象转换,完全动态摄像机,光照和雾化,2D用户接口元素场景管理,2D和3D鼠标选取,等等 -OpenMind is a Java in OpenGL, prepared for the graphic scenes. It has provided a hierarchical management of the scenes and objects conversion, fully dynamic camera, light and atomization, 2D user interface elements scene management, 2D and 3D mouse selection, etc.
Platform: | Size: 460800 | Author: liaosp_11 | Hits:

[OpenGL program3dsftk3

Description: 3ds file format library.autodesk的官方读写3ds的库.文档俱全(各种函数均有详细的介绍),是读3ds的超级好库.(可以读取3ds中的mesh信息,动画信息,light信息等等,一应俱全啊)-3ds file format library.autodesk official literacy 3d 's libraries. Documentation is complete (all functions are described in detail) Reading 3 ds is a super good library. (3 ds can read the information mesh, animation information, light information, etc., in place ah)
Platform: | Size: 929792 | Author: liwen | Hits:

[OpenGL programmultieffecthouse

Description: 一个OPENGL的三维编程作业,一个房子,有透明,纹理铁图,光照等效果。-an OpenGL 3D programming operations, a house with transparent, iron texture maps, and other light effects.
Platform: | Size: 244736 | Author: 晓周 | Hits:

[OpenGL programlight

Description: openGL的3D光照和阴影实现示例,以3D人物为例。-openGL for 3D light and shadow sample implementation to 3D figures as an example.
Platform: | Size: 541696 | Author: 李林尧 | Hits:

[OpenGL programfocus.on.3D.terrain

Description: 国外著名的游戏编程书籍及其附带源码,教您如何详细的设置光照和纹理来渲染整个地形。值得借鉴-Game Programming famous book and its accompanying source code to teach you how to set up a detailed rendering light and texture to the whole terrain. Be used for reference
Platform: | Size: 17757184 | Author: 乖乖 | Hits:

[Game Programlight

Description: 3D游戏中关于灯光的编程的几个小例子,对灯光的理解很有帮助-the light program in 3D games
Platform: | Size: 1065984 | Author: 陈杰 | Hits:

[3D Graphic3D

Description: 在本文中,我们描述了一个新颖的无标定主动立体系统,它采用编码加密过的结构光。该方法是基于一个针对消极立体系统的无标定立体技术,在该技术中,一个投影仪代替一台摄像机。它还提出了一个同步三维重建方法,提高准确性和一个简单的方法来消除一个激光指针到投影的缩放模糊性。-In this paper, we describe a novel uncalibrated active stereo system using coded structured light.The proposed method is based on an uncalibrated stereo technique for a passive stereo system in which one of the cameras is replaced with a projector. It also proposes a simultaneous 3D reconstruction method to increase accuracy and a simple method to eliminate the ambiguity of scaling by attaching a laser pointer to the projector.
Platform: | Size: 172032 | Author: 周倩倩 | Hits:

[JSP/Java3D-Light

Description: 这是用J2ME的JSR184 3DAPI做的一个测试灯光效果的四面体模型,源码详细介绍了如何计算顶点法线以及设置,变换灯光的方法,初学者可做参考。-3D-Light model for j2me
Platform: | Size: 22528 | Author: | Hits:

[Other3D color control

Description: 开关控制LED自动闪烁或由加速度计数值决定是否点亮LED(Switch control LED automatically scintillation or determine whether to light LED by accelerometer value.)
Platform: | Size: 46080 | Author: NorthernIO | Hits:
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